In this game you swing the moon.
“Still” game mode: the moon steadily accelerates toward the mouse cursor during gameplay. use this effect to swing the moon at planets.
“Drift” game mode: the moon steadily accelerates toward the mouse cursor during gameplay. use this effect to swing the moon at small moving planets that orbit the earth from different random angles.
“Free Orbit” game mode: the moon swings freely around the earth during gameplay. the moon can also rotate freely and be constrained to swing in a single plane.
“Chain” game mode: the moon swings around the earth as a chain of spaced out clusters. upon striking the target the clusters are smushed into the center of the earth.
“Scratch” game mode: the moon bounces off of the earth. upon hitting the target it will graze the target for an instant and then slide into the target so that it is hidden from the target.
“Fire” game mode: the moon swings around the earth. upon hitting the target the moon expands into a ball of fire and the target becomes an asteroid field filled with asteroids.
“Immortal” game mode: the moon remains on screen and holds its position even when all other planets have been removed or when the moon goes off the screen.
“Random” game mode: the moon shoots randomly at the planet when the mouse cursor enters the planet.
“Fire Lite” game mode: instead of swinging the moon around the planet you will use fireballs to blast the planets.
“Animated” game mode: the moon also bounces off of the ground and about the sky at different angles.
“Heavy Bolts” game mode: instead of swinging the moon around the planet you will swing at heavy asteroids.
(requires 1 gig of ram)
“Overshot” game mode: the moon will swing around the planet and periodically shoot off of the planet.
“Undercut” game mode: the moon will swing around the planet and periodically shoot under the planet.
“Steering Wheel” game mode: instead of swinging the moon around the planet you can use the mouse to steer the moon.
“Steering Wheel Lite” game mode: instead of swinging the moon around the planet you can use the mouse to steer the moon.
“Pong” game mode: instead of swinging the moon around the planet you can use the mouse to play ping pong.
“Bumpers” game mode: the moon bounces off the
- First in-game CAM mode (interactive view)
- First in-game 4K video frame capture
- First in-game Phase-Lock Instant shutter control
- First in-game Cinema shutter control
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Kamifuda: Trash Seizure Code is a 2D, run-and-gun, platformer/action adventure game developed by indie studio Caves, composed by David Agosto, and published by Caves Entertainment Ltd. on PC, PlayStation Vita, and iPhone.
You are a randomly-generated little minifig, and your goal is to survive a series of traps and enemies in a crumbling magical city, and defeat a big robotic spider. You do this by rescuing an assortment of other minifigs and using their abilities to traverse hazardous environments.
Climbing, bouncing, and solving puzzles is the main game play mode. You can use a variety of items to help you overcome the many hazards around you, and some enemies can be attacked and damaged.
You can collect more than a dozen minifigs, each with unique abilities, and many will growl, cry, dance, or sing when you save them.
Sounds, graphics, music, and narration combine to create a dark, mature, and sometimes frightening atmosphere. There are six classes of enemies, each with a distinct appearance and attack pattern, and each with unique weapons to use against you.
You will explore a decaying and ancient enchanted city, going through a series of tricky puzzles and enemies.
There is no enemy AI and it’s just you against a number of robots and hazards (including a KI robot), each with their own distinct abilities and attacks, and each with their own hazards and traps.
You can attack and defeat enemies using almost anything you find.
All the obstacles and hazards are unique to each level.
You are given a specific number of lives at the start of each level (3-5 lives), and lose one life per enemy or hazard. However, more lives can be collected by finding them and using them.
There are more than a dozen minifigs to collect, and they have unique abilities which are helpful against different types of enemies and hazards, or against when used individually.
The game play is simple and straight forward.
You can collect more than a dozen minifigs, each with their own unique abilities, and some growl, cry, dance, or sing.
Sounds, graphics, music, and narration combine to create a dark, mature, and sometimes frightening atmosphere. There are six classes of enemies, each with a distinct appearance and attack pattern, and each with unique weapons to use
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The Kamifudaishi were a community of Antelope Canyon, near Page, in the Navajo Nation.
At the time of its acquisition, the now-defunct town property of Kamifudaishi township covered an area of several acres. The community extended to others of Page including the north-side of the Grand Gulch. There were several houses in the settlement, including the largest one, which was known as “Rendezvous”. It was located directly in front of the already mile-deep Antelope Canyon and was well known for its own attractiveness. According to “Navajo lore, anyone will pay to take a picture of the [Self-Portrait of Canyon de Chelly]” in the house. But most houses of Kamifudaishi were built of stone from an overlook and Grant Village.
The Kamifudaishi Community existed from about 1929 to 1978, a period of 78 years.
The people of Kamifudaishi were, commonly, called “Canyon de Chelly Indians”.
The Kamifudaishi were very close to the Antelope Canyon, to the bottom of the Arizona Territory, and to the Grant Village. The closest point was almost a mile away, and uphill to the Canyon de Chelly. Antelope Canyon looked down to the Grant Village. (The abundance of the Navajo people, with the peak summer season, is frequently called “boom season”.)
The Kamifudaishi Community was established by 1930, during the federal government’s construction and damming of Antelope Creek. Federal construction began in this area in 1929. The described events were conducted by the “Kamifudaschi people” around 1930. The community grew to several hundred people. There were about 20 log cabins in the early years. They were built by Kawich and volunteers, mainly from Grant Village and the Canyon de Chelly. Most residents were Navajo. The community included a school, butcher (a small business), a part-time water system, electric generator and a telephone system, and its own post office.
Together with the Grant Village and Canyon de Chelly, the Kamifudaishi Community was a very influential community in Page, Arizona. The Kamifudaishi Community was popular with photographers. Especially from Grant Village, and from Canyon de Chelly, no one could resist the nature photographs, the rock, the
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