Kirby Super Star NTSC-U.wad
Kirby is a human player-character and one of the eight characters who will appear in Super Smash Bros. Brawl.
In the game, he can take several moves, including the generic Kick, Fireball, Ice Beam, and a different move for each of his 4 special stages. Kirby can also hold a Soft, when he will carry an enemy, and the Kick or Fireball item, when he will throw the enemy at the opponent. Kirby can jump high, unlike his Brawl counterpart, and there is no limit to how much he can jump high. Kirby can run on the ground as well as jump on the ground, unlike his Brawl counterpart.
The player can use Firebombs and acquire items to battle against opponents. Super Star is unique in that Kirby is able to “eat” some enemies to obtain new moves and up his health. Kirby can also swim in some water levels, the only game where this is the case. In the game, other than the well known Fireball, Ice Beam, and Bombs, we can note a new move the Ice Spear. If this move hits, the opponent will go back to his last location when touched.
stage 3, room 2 of the iceberg level in this game features a room filled with a large bunch of fireys. kirby can inhale them using his own fireballs, but will be vulnerable to the fireys’ attacks. kirby can inhale enemies with the ability to turn them into stars if they are not already stars, then drop them out of his mouth. if kirby uses this, the enemies will be transformed into stars, and cannot be inhaled again.
stage 3, room 3 of the iceberg level in this game features a room with two giant electric piranha plants that can be inhaled by kirby. kirby can inhale enemies with the ability to turn them into stars if they are not already stars, then drop them out of his mouth. if kirby uses this, the enemies will be transformed into stars, and cannot be inhaled again.
a remake of the first game. the intro is the same as before. the settings are different. there is a scene where kirby and the others go through a mountain. there is a single mushroom that will appear. it’s a mushroom. aww shucks, not again. it’s kirby’s adventure, of course, and he’s enjoying it! the music will start. the music will continue. the music will stop. the intro is over!
kirby receives some new moves, mostly consisting of recoveries from being hit. forward throw is now a more reliable way of launching kirby off the platform, and down throw is still a ko move, but has a new animation in which it knocks the opponent down into the platform and starts spinning them. neutral throw is a more reliable option of launching kirby in the air, and up throw is now a ko move, with an easier animation in which it knocks the opponent upwards in the air, and then slings them over like a boomerang. up throw now throws an opponent upwards, rather than leaving them in the air. down throw now leaves the opponent in the air, and has a new animation in which it launches the opponent in the air, and then punches them to the ground. hammer toss is now the same move as up throw, but has a new animation, in which it launches the opponent in the air and punches them down towards the ground. hammer toss no longer has the knockback effect of down throw. neutral aerial is now the same move as up throw, but has a new animation, in which it launches the opponent in the air and punches them up towards the platform. neutral aerial is now considered a grab, meaning kirby can perform the move on opponents who are either on the platform or in the air. kirby now receives the same grab animation for up aerial, down aerial, neutral aerial, neutral aerial (grab), and forward aerial, as these moves all behave the same.